Say what you will about Steve Ballmer's swan song CES 2012 keynote
(and the ridiculous, mostly made-up hype preceding it), at least we got
a launch date and price for Kinect for Windows. It's about time, too:
Microsoft released the Windows SDK beta, which works with any Xbox 360
Kinect sensor, last June.
You can lay hands on the Kinect for Windows bundle come February 1
for $249, which...wait, isn't Kinect for the Xbox 360 just $149? $119
discounted (brand new) at places like Amazon? Well under $100 if you
pick one up used? What gives?
Microsoft says the Kinect for Windows kit comes with a Kinect sensor
(which, if you voted Xbox 360, you probably already own), development
software, a one-year warranty, software updates for speech and human
tracking and "our continued investment in Kinect for Windows-based
software advancements" (hey, give the company credit for admitting
flat-out that they're charging us R&D costs).
If you're a "qualified educational user,"
you can have the thing for $149 "later this year," so if you're a
student or educator, due diligence (and patience) should save you $100.
Anticipating pricing backlash, Microsoft writes on its Kinect for Windows blog
that it's "proud to bring technology priced in the tens of thousands of
dollars just a few years ago to the mainstream at extremely low
consumer prices," adding that "[Although] Kinect for Windows is still
value-priced for the technology, some will ask us why it isn't the same
price as Kinect for Xbox."
And the answer:
The ability to sell Kinect for Xbox 360 at its current price
point is in large part subsidized by consumers buying a number of Kinect
games, subscribing to Xbox LIVE, and making other transactions
associated with the Xbox 360 ecosystem. In addition, the Kinect for Xbox
360 was built for and tested with the Xbox 360 console only, which is
why it is not licensed for general commercial use, supported or under
warranty when used on any other platform.
The first part makes sense, but without seeing the actual balance
sheets, I'm skeptical — I'm not against Microsoft turning a profit, but
we're talking a company that's repeatedly bilked its Xbox 360 customers.
Remember the $100 wireless Xbox 360 USB adapter? The (still)
ridiculously overpriced Xbox 360 hard drives?
Why wouldn't you just download the Kinect for Windows SDK
and use your existing Kinect for Xbox 360 sensor (or pick one up used
for under $100)? Because, says Microsoft as it twists the knife, Kinect
for Xbox 360 "is not licensed for general commercial use, supported or
under warranty when used on any other platform."
[Non]-commercial deployments using Kinect for Xbox 360 that were
allowed using the beta SDK are not permitted with the newly released
software. Non-commercial deployments using the new runtime and SDK will
require the fully tested and supported Kinect for Windows hardware and
software platform, just as commercial deployments do. Existing
non-commercial deployments using our beta SDK may continue using the
beta and the Kinect for Xbox 360 hardware; to accommodate this, we are
extending the beta license for three more years, to June 16, 2016.
I'd love to see an academic teardown and firmware-level comparison,
to determine, as accurately as possible, whether there's any difference
between the 360 and Windows-only versions.
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